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3 sleeping dogs image












But I prefer United Front's crime caper to that of Rockstar's. It's true that it mimics the GTA format fairly heavily, blending a two-pronged story that charts Wei Shen's double-life as an undercover police offers, with a multifaceted array of side-activities that include races, drug-busts, and "cop jobs". Sleeping Dogs was also criticised for being structurally unambitious.

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But the authenticity is visible in the smoggy sunlight of daytime too, or when you pull over on the side of Hong Kong's twisting highways to watch the dusk turn the ocean red.

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The game looks its best at night in the rain, as the game's gorgeous water reflections bounce the fluorescent light from all those neon signs right across your screen.

#3 SLEEPING DOGS IMAGE UPDATE#

The developers remastered the game two years later, in a superb update that means it still looks fantastic today. When it first launched in 2012, Sleeping Dogs was criticised for looking dated. Lined with rubbish bins and air-conditioning units, there's nothing visually striking about them, but they're vital in lending the game a sense of secrecy, My favourite locations, however, are the little back-alleys that cut through North Point. Particularly impressive areas include the bustling Temple Street Night Market, the Soho nightclub district, and the floating village of Aberdeen Harbour, with its crisscrossing boardwalks connecting the harbour's many houseboats. You can feel the urban crush as tower blocks and sky-scrapers loom over you everywhere you go, while the dozens of shop signs protruding over the roads act almost like an ad-hoc rooftop in some areas. Hong Kong is the fourth most densely populated area on Earth, and Sleeping Dogs reflects this density on screen. The result is a stunning recreation of Hong Kong's unique cultural mesh, where Chinese shop signs sit alongside British road-signs. Sleeping Dogs' city is drawn from over 25,000 photos United Front took as they spent a week exploring the city. Indeed, what makes Sleeping Dogs stand out isn't so much its choice of setting, but United Front's dedication to making its Hong Kong feel as authentic as possible. This is especially easy to do with GTA-style games, because modern cities are often so similarly structured. You need to add a large number of ingredients to ensure everyone is sufficiently fed, but if you just throw everything into the pot all you'll end up with is a bland mulch.

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It's like cooking a meal to serve a large number of people. Making an open world of any kind feel distinct is a huge challenge in and of itself. I don't think this latter point is appreciated enough. This is because Sleeping Dogs is by some margin my favourite open-city game one that takes the familiar Grand Theft Auto template, adds some fantastic embellishments that more developers should imitate, and places it in one of the most visually distinctive and interesting virtual cities ever designed. Nonetheless, I've been looking for an excuse to write about Sleeping Dogs for ages, and as I wandered around Yakuza 0's Kamurocho district for the first time earlier this year, the aesthetic similarities were enough for me to latch onto like a dog that has just been aroused from slumber by having its tail stood on. If these games were restaurants and I wandered into Sleeping Dogs expecting to dine on tuna sashimi, I would rightfully be scorned. Yet while Shenmue and Yakuza are quintessentially Japanese games, while Sleeping Dogs is a Canadian production set in Hong Kong. With Yakuza back in the spotlight again and Shenmue reappearing after 20 years in the wilderness, I've been thinking a lot about Sleeping Dogs, United Front's open-world crime epic that is often considered a cousin to Yakuza.












3 sleeping dogs image